Mobile App Development Checklist: Essential Guide for Business Owners
88% of mobile time is spent in apps, not browsers. If you're only present on the web, you're missing where your customers actually spend their time.
I've built mobile apps for over a decade. Most business owners either burn cash on unnecessary features or launch with critical gaps that tank user retention. This guide shows you exactly what to prioritize—no fluff.
Bookmark this. You'll reference these checklists throughout your entire project.
Why Mobile Apps Matter (The Data)
- 90% of mobile time is spent in apps vs. mobile browsers
- Mobile apps convert 3x better than mobile websites
- Push notifications drive 88% higher engagement than email
- Users spend 18x more time in apps than on mobile web
- Apps enable offline functionality that browsers can't match
Bottom line: If your competitors have apps and you don't, you're losing customers. If you build the wrong app, you'll waste £50,000-200,000+.
Pre-Development Planning Checklist
Most failed apps die in planning. Nail these first:
Define Business Goals
- Primary objective? (Revenue, engagement, operational efficiency?)
- Target user persona? (Demographics, tech literacy, pain points)
- Core user action? (Purchase, book, track, communicate?)
- Success metrics? (Downloads, DAU, revenue, retention rate?)
- Why app vs. mobile web? (Offline? Push notifications? Performance?)
Reality check: If you can't articulate why it must be an app, build mobile-responsive web first.
Platform Strategy
- iOS only (Premium users, US/UK/EU markets, faster MVP)
- Android only (Larger global reach, diverse price points)
- Both platforms (Maximum coverage, 2-2.5x cost)
- Cross-platform (React Native/Flutter—90% code sharing, slight performance trade-offs)
2025 costs:
- iOS only: £40,000-80,000
- Android only: £40,000-80,000
- Both native: £80,000-160,000
- Cross-platform: £50,000-100,000 (one codebase, both platforms)
My recommendation: Start with iOS for UK/USA/EU business apps (higher revenue per user), or cross-platform for budget constraints.
Tool: Want an accurate cost breakdown? Try my Project Cost Calculator and Timeline Estimator.
Set Realistic Budget & Timeline
Development costs (2025):
- Simple app (3-5 screens, basic features): £15,000-40,000 | 2-3 months
- Moderate complexity (User accounts, payments, API integration): £40,000-100,000 | 4-6 months
- Complex app (Real-time features, custom backend, advanced functionality): £100,000-250,000+ | 6-12 months
Annual maintenance: 15-20% of build cost (£10,000-50,000/year)
Timeline breakdown:
- Planning & design: 3-6 weeks
- Development: 8-20 weeks
- Testing: 2-4 weeks
- App store approval: 1-2 weeks (iOS), 1-3 days (Android)
What increases cost:
- Custom backend/database
- Third-party integrations (payments, maps, analytics)
- Advanced animations
- Real-time features (chat, live updates)
- Multi-language support
- Complex business logic
Essential Features Checklist
Core Functionality (MVP)
- User authentication (email/password + social login)
- User profile management
- Core feature set (your app's primary value)
- Search/filtering
- Settings/preferences
- Push notifications
- Offline mode (for key features)
- Error handling & loading states
Pro tip: Your MVP should solve ONE problem exceptionally well. Instagram started as just photo filters.
Technical Requirements
- Performance: App launches in under 2 seconds
- Offline: Key features work without internet
- Stability: Crash rate under 1%
- Battery: Doesn't drain battery excessively
- Storage: Reasonable app size (under 50MB initial download)
- Security: Encrypted data storage, secure API calls
User Experience
- Intuitive onboarding (3-5 screens max)
- Clear navigation (bottom tabs or hamburger menu)
- Consistent design language
- Touch targets minimum 44x44 pixels
- Smooth animations (60 FPS)
- Accessibility support (screen readers, dynamic text size)
Reality: Users delete apps within 24 hours if onboarding is confusing.
Design Phase Checklist
UI/UX Fundamentals
- Follow platform guidelines:
- iOS: Apple Human Interface Guidelines
- Android: Material Design
- Wireframes for all key screens
- High-fidelity mockups with brand colors/typography
- Interactive prototype (InVision, Figma)
- User flow diagrams
- Design system/component library
Don't mix patterns: iOS users expect iOS conventions. Android users expect Material Design. Hybrid approaches confuse everyone.
Design Assets
- App icon (1024x1024px for both stores)
- Splash screen
- Custom icons/illustrations
- Screenshots for app stores (5-8 per platform)
- App preview video (optional but recommended)
Budget: £5,000-15,000 for professional design.
Tool: Need help communicating your UI/UX vision? Use my UI/UX Design Brief Generator to create a comprehensive brief for designers.
Development Phase Checklist
Backend & Infrastructure
- Choose backend:
- Firebase (fastest MVP, managed)
- AWS/Google Cloud (scalable, flexible)
- Custom backend (full control, higher cost)
- Database schema designed
- API endpoints documented
- Authentication/authorization implemented
- File storage configured
- CDN for static assets
- Environment setup (dev, staging, production)
See: Google Cloud Platform Docs | AWS Mobile Docs
Security Implementation
- HTTPS/SSL for all API calls
- Secure token storage (iOS Keychain, Android Keystore)
- Data encryption at rest
- Input validation & sanitization
- Rate limiting on APIs
- OWASP Mobile Top 10 compliance
- GDPR/CCPA compliance (required for UK/EU/USA)
- Privacy policy & terms of service
Critical: Data breaches destroy trust instantly. Budget for security upfront.
Tools: Generate required legal documents:
- Privacy Policy Generator (GDPR/CCPA compliant)
- Terms of Service Generator (for app stores)
Third-Party Integrations
- Payment processing (Stripe, PayPal, Apple Pay, Google Pay)
- Analytics (Firebase Analytics, Mixpanel, Amplitude)
- Crash reporting (Sentry, Crashlytics)
- Push notifications (FCM, OneSignal)
- Social media logins (OAuth)
- Maps (Google Maps, Mapbox)
- Customer support (Intercom, Zendesk)
Each integration: +£2,000-8,000 and 1-2 weeks development.
Testing Checklist (Non-Negotiable)
Functional Testing
- All features work as intended
- Forms validate correctly
- Navigation flows are logical
- Buttons/links work
- Search returns accurate results
- Filters/sorting work
Performance Testing
- App launches under 2 seconds
- Screens load quickly
- Animations are smooth (60 FPS)
- No memory leaks
- Reasonable battery consumption
- Works on slow networks (3G)
Tool: Android Profiler | Xcode Instruments
Device Testing
- Test on minimum 10 real devices:
- iOS: iPhone 12, 13, 14, 15 (various sizes)
- Android: Samsung, Google Pixel, Xiaomi (various screen sizes/Android versions)
- Tablets (if supporting)
- Different OS versions
- Various screen orientations
Don't rely on simulators. Real devices reveal issues simulators miss.
Security Testing
- Penetration testing
- API security audit
- Data encryption verification
- Authentication bypass attempts
- Compliance audit (GDPR/CCPA)
Budget: £3,000-10,000 for professional security audit.
User Acceptance Testing
- Beta test with 20-100 real users
- Collect feedback via TestFlight (iOS) or Google Play Beta (Android)
- Fix critical bugs before public launch
- Validate feature usability
App Store Submission Checklist
iOS App Store Requirements
- App Store Connect account ($99/year)
- App complies with App Store Review Guidelines
- Privacy policy URL
- App icon (1024x1024px)
- Screenshots (6.5", 5.5" displays)
- App description (compelling, keyword-optimized)
- Keywords (100 character limit—use strategically)
- App category & subcategory
- Age rating configured
- Support URL/email
- Demo account (if login required)
Review time: 24-48 hours typically. Can be rejected—plan for resubmission.
Android Play Store Requirements
- Google Play Console account (£25 one-time)
- App complies with Play Store policies
- Privacy policy URL
- App icon (512x512px)
- Feature graphic (1024x500px)
- Screenshots (minimum 2, recommended 8)
- Short description (80 characters)
- Full description (4,000 characters)
- Content rating questionnaire
- Target audience & category
- App signing configured
Review time: 1-3 days typically. Faster than iOS.
App Store Optimization (ASO)
- Title: Primary keyword + brand (30 characters)
- Subtitle/short description: Value proposition (30/80 characters)
- Keywords: Research with App Annie, Sensor Tower
- Screenshots: Show key features, add captions
- First screenshot: Your strongest hook (most see only this)
- App preview video: 15-30 seconds showing core value
- Ratings strategy: Prompt happy users at optimal moments
Impact: Good ASO = 2-3x more organic downloads.
Post-Launch Checklist
Week 1
- Monitor crash reports daily
- Fix critical bugs immediately
- Track key metrics (downloads, crashes, DAU)
- Respond to app store reviews
- Set up performance monitoring
Month 1
- Analyze user behavior (Firebase, Mixpanel)
- Identify drop-off points
- Collect user feedback (in-app surveys)
- Plan first update (bug fixes + small improvements)
- A/B test key features
Ongoing Maintenance
Monthly:
- Update dependencies/libraries
- Review analytics
- Monitor crash reports
- Plan feature roadmap
Quarterly:
- Performance optimization
- Security audit
- Major feature releases
- OS updates compatibility
Costs: £1,000-5,000/month for active maintenance and updates.
Hard-Learned Lessons (Years of Building Apps)
1. Users Don't Read Instructions
Design must be self-explanatory. If it needs a tutorial, it's too complex.
2. Push Notifications Are Powerful But Dangerous
They drive 88% higher engagement, but irrelevant notifications = instant uninstalls. Personalize and time them strategically.
3. App Store Reviews Are Your Reputation
One star reviews tank downloads by 60%. Respond to all reviews—both positive and negative. Fix bugs quickly.
4. Most Apps Fail Because of Poor Onboarding
If users don't understand value in 30 seconds, they delete. Test onboarding ruthlessly.
5. Performance > Features
A slow, feature-rich app loses to a fast, focused app every time. Optimize mercilessly.
6. Plan for Scale from Day One
"We'll fix it when we grow" = technical debt that costs 10x more later. Build proper architecture upfront.
7. Analytics Are Non-Negotiable
You can't improve what you don't measure. Install analytics before launch, not after.
8. Native vs Cross-Platform Isn't Religious
React Native/Flutter save 30-40% cost with minimal trade-offs. Use native only when performance is critical.
9. Backend Costs Surprise Everyone
Server costs scale with users. Budget £500-5,000+/month as you grow.
10. Maintenance Is 15-20% Annually
Apps aren't "done." OS updates, security patches, and feature improvements are ongoing.
Common Mistakes That Cost £50k+
- Building features nobody asked for → Validate with users first
- Skipping beta testing → Launch disasters = expensive emergency fixes
- Ignoring platform conventions → Confusing UX = poor reviews
- Underestimating backend complexity → Hidden costs torpedo budgets
- Hiring cheapest developers → Rebuilding costs 2-3x original quote
- No analytics → Flying blind = wasted money on wrong features
- Launching without marketing → "If you build it, they will come" is fiction
Real cost: Client spent £80,000 building features users never used. Could have spent £20,000 on MVP + £60,000 on marketing.
Your 6-Month Launch Plan
Month 1: Planning
- Define goals, features, success metrics
- Choose platforms (iOS/Android/both)
- Set budget & timeline
- Hire team (or decide on agency)
- Create project brief (use this tool)
Month 2: Design
- Wireframes + user flows
- High-fidelity mockups
- Interactive prototype
- User testing rounds
Month 3-4: Development
- Backend infrastructure
- Core features implementation
- Third-party integrations
- Weekly progress reviews
Month 5: Testing
- Internal QA
- Beta testing with real users
- Performance optimization
- Security audit
- Bug fixes
Month 6: Launch
- App store submission
- Marketing campaign
- Monitor metrics daily
- Respond to feedback
- Emergency bug fixes if needed
Choosing Your Development Team
In-House Team
Pros: Full control, domain knowledge, ongoing support Cons: £200,000-400,000/year for 3-person team Best for: Long-term app-centric businesses
Freelancers
Pros: Flexible, cost-effective for simple apps Cons: Variable quality, communication challenges, limited capacity Costs: £30-100/hour Best for: MVPs, small projects
Development Agency
Pros: Full-service, experienced, defined processes Cons: Higher cost, less flexibility Costs: £50,000-250,000+ per project Best for: Businesses needing polished, production-ready apps
My recommendation: Agency for first app, then hire in-house if app is core to business.
Need help vetting developers? Read my guide on hiring freelancers.
Key Takeaways
- Start with MVP (one feature done exceptionally well)
- Budget for maintenance (15-20% annually)
- Test on real devices (not just simulators)
- Follow platform guidelines (iOS and Android have different expectations)
- Analytics from day one (can't improve what you don't measure)
- Security isn't optional (especially with GDPR/CCPA)
- Performance > features (fast beats feature-rich every time)
- Onboarding makes or breaks adoption (test ruthlessly)
- Plan for scale (technical debt costs 10x more later)
- Marketing ≥ development budget (build-it-and-they'll-come is fiction)
Ready to Build?
90% of mobile time is spent in apps. Your competitors are already there. The question isn't whether you need an app—it's whether yours will actually succeed.
Next steps:
- Complete planning checklist
- Define MVP feature set
- Get 3 quotes from agencies/developers
- Validate with potential users
- Start building
Need a development partner who understands business outcomes, not just code? View my portfolio or let's discuss your project.
Useful tools for your journey:
- Privacy Policy Generator (required for app stores)
- Component Naming Guide (for your dev team)
About: I'm a senior developer who's built mobile apps for startups to enterprises over 10+ years. My goal is helping business owners build apps that drive ROI, not just look pretty in screenshots.
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